Nebula 0.1.0-beta.2
The third beta adds portals between scopes, physics and queries that continue through them, tools for planet-sized worlds, driver prediction for server-owned vehicles, and release and IL2CPP server builds.
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Follow changes that help game developers build, run, and operate distributed Unity worlds.
The third beta adds portals between scopes, physics and queries that continue through them, tools for planet-sized worlds, driver prediction for server-owned vehicles, and release and IL2CPP server builds.
Read the updateThe second beta adds tools for large crowds of server-owned characters, replicated maps, a clearer client connection lifecycle, forwarded sign-in claims, and worker environment variables.
Read the updateThe first beta lets you play without a build, keep a behavior’s sync state private, and save changes to procedurally placed objects.
Read the updateThree alpha releases add safer upgrades, worlds you activate by key, containers in a tree with their own physics, and cargo that rides in moving ships.
Read the updateNebula now sends each player, gateway, and worker only the entity traffic it needs, with policies for cameras, spectators, fog of war, and carried entities.
Read the updateFive alpha releases add Nebula Cloud deploys, multiple gateways, one connection per player, a 3D world map, and confirmed saves.
Read the updateSix alpha releases add adaptive worker scaling, browser play, player identity, and private spaces.
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