Bootstrap
NebulaEditorPersistence
Where the server a virtual player hosts keeps persistent entities (NebulaConfig.EditorPersistence).
generated from the sources
Enum in namespace
Nebula · Packages/com.1by3.nebula/Runtime/Bootstrap/EditorRunMode.cspublic enum NebulaEditorPersistenceWhere the server a virtual player hosts keeps persistent entities (NebulaConfig.EditorPersistence).
Members
| Name | Value | Description |
|---|---|---|
DevSaveFile | 0 | A save file inside the project's Library/Nebula/DevSaves folder, kept from one Play to the next. Nebula > Dev Loop > Reset Dev Saves deletes it. |
InMemory | 1 | Nothing is kept: every Play starts from a fresh world. |