Gateway
SessionIds
Mesh-wide session ids.
generated from the sources
Static class in namespace
Nebula · Packages/com.1by3.nebula/Runtime/Gateway/Sessions.cspublic static class SessionIdsMesh-wide session ids. A gateway draws a random 32-bit incarnation when it starts and numbers its sessions from 1, so two gateways (or two starts of the same gateway) never hand out the same id without any coordination: id = incarnation << 32 | sequence. Workers key player state by this id, and it stays the same when the client reconnects through another gateway with its session token.
Methods
Make
public static ulong Make(uint incarnation, uint sequence);Incarnation
public static uint Incarnation(ulong sessionId);Sequence
public static uint Sequence(ulong sessionId);NewIncarnation
public static uint NewIncarnation();A fresh incarnation: random, never 0 (0 is "no incarnation" on the wire).