Nebula
Client

LocalPlayerLossCause

Why the local player's pawn went away while the client stayed connected (NebulaClient.LocalPlayerLost).

generated from the sources
public enum LocalPlayerLossCause : byte

Why the local player's pawn went away while the client stayed connected (NebulaClient.LocalPlayerLost).

Members

NameValueDescription
Despawned0The server removed the pawn: game code on its worker despawned it. Whether the player gets another one is up to the game.
WorkerLost1The worker that simulated the pawn failed. The gateway is placing the player again (NebulaClient.JoinHoldReason is JoinHoldReason.Recovering), from the pawn's last checkpoint when it has one, and NebulaClient.LocalPlayerSpawned follows when it is back.

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