NebulaTitleScreen
Optional IMGUI panel where a player enters the gateway address and a display name before connecting.
Nebula · Packages/com.1by3.nebula/Runtime/Client/NebulaTitleScreen.cspublic sealed class NebulaTitleScreen : MonoBehaviourOptional IMGUI panel where a player enters the gateway address and a display name before connecting. Add it to the same GameObject as NebulaBootstrap; Nebula > Set Up Active Scene adds it for you. Without it, a client started with no connection arguments stays idle until your own UI calls NebulaClient.ConnectTo. The panel stays hidden in processes without the client role and when -nebula-gateway, -nebula-bot, or -nebula-connect supplies the connection (NebulaClient.ConnectsAutomatically). It hides once the local player spawns; press Escape to show it again. The entered values persist in PlayerPrefs.
Fields
Client
public NebulaClient Client;The client to connect. Leave empty to use NebulaBootstrap.Client once the bootstrap creates it.
Methods
TryParse
public static bool TryParse(string text, out string address, out ushort port);