ScopePose
Where a drawn scope stands against the anchor, the scope whose frame the local view's frame resolves to (docs/portals.md D40, Portals.Anchor): the composition, in double and about the faces, of the link poses along the portals from the a...
Nebula · Packages/com.1by3.nebula/Runtime/Containers/ScopePose.cspublic readonly struct ScopePoseWhere a drawn scope stands against the anchor, the scope whose frame the local view's frame resolves to (docs/portals.md D40, Portals.Anchor): the composition, in double and about the faces, of the link poses along the portals from the anchor to the scope. A point of the scope's own upright space is ToOrigin + Turn × (p − FromOrigin) in the anchor's. Used to draw only: simulation, prediction and every pose a game reads stay in each scope's own space.
Constructors
ScopePose
public ScopePose(ulong scope, ulong anchor, Double3 fromOrigin, Double3 toOrigin, Quaternion turn);A pose.
Properties
Scope
public ulong Scope { get; }The scope this is the pose of.
Anchor
public ulong Anchor { get; }The anchor it is measured against.
FromOrigin
public Double3 FromOrigin { get; }The point of the scope (absolute in the scope) the pose turns about.
ToOrigin
public Double3 ToOrigin { get; }The same point in the anchor (absolute in the anchor).
Turn
public Quaternion Turn { get; }What turns a rotation or direction of the scope's axes into the anchor's.
IsIdentity
public bool IsIdentity { get; }Whether drawing the scope needs no posing: it is not turned (within the pose epsilon) and not moved (within a millimetre).
Methods
Identity
public static ScopePose Identity(ulong scope, ulong anchor);The pose of a scope that stands as the anchor does: nothing moves, nothing turns.
Point
public Double3 Point(Double3 absolute);A point of the scope (absolute) in the anchor (absolute), about the faces and in double.
Rotation
public Quaternion Rotation(Quaternion rotation);A rotation of the scope's axes in the anchor's.
ToString
public override string ToString();Portals
Lookup for portals (docs/portals.md D1): the Portal components on this process, on a client what the network gateway has told it about the portals near it, and the link poses between scopes (Map, Turn).
ChunkContent
Scene-object form of NebulaChunks.Loaded/NebulaChunks.Unloading: drop a subclass in the game scene and override OnChunkLoaded.