GatewayStats
What a gateway reports about itself on every heartbeat.
Nebula · Packages/com.1by3.nebula/Runtime/ControlPlane/IControlPlane.cspublic struct GatewayStatsWhat a gateway reports about itself on every heartbeat. The orchestrator publishes it in /api/state; whoever runs the gateway fleet (a hosting platform, an operator) sizes the fleet from these numbers, since a connection count alone says nothing about replication cost.
Fields
PendingJoins
public uint PendingJoins;Clients welcomed by this gateway that are still waiting for somewhere to spawn (JoinState.Starting). The orchestrator reads it as demand: a pending join at zero workers wakes the mesh at once, and no scale-in goes below one worker while it is non-zero.
ActiveClients
public uint ActiveClients;Welcomed clients with a pawn.
JoiningClients
public uint JoiningClients;Links that sent Hello and are being authenticated or placed.
ReconnectingClients
public uint ReconnectingClients;Sessions whose link dropped and that are being held for a reconnect (NebulaConfig.SessionReclaimSeconds).
PacketsInPerSecond, PacketsOutPerSecond, BytesInPerSecond, BytesOutPerSecond
public float PacketsInPerSecond, PacketsOutPerSecond, BytesInPerSecond, BytesOutPerSecond;Client-facing traffic over the last heartbeat interval.
WorkerBytesInPerSecond, WorkerBytesOutPerSecond
public float WorkerBytesInPerSecond, WorkerBytesOutPerSecond;Worker-facing traffic over the last heartbeat interval.
Cpu
public float Cpu;Process CPU over the interval as a fraction of one core (2.0 = two cores busy).
MemoryBytes
public ulong MemoryBytes;Working set in bytes.
LoopLagMs
public float LoopLagMs;Longest gap between two ticks beyond the expected loop period, in milliseconds, over the interval.
WorkerConnections
public uint WorkerConnections;Worker links that completed the handshake.
InterestSetAvg
public float InterestSetAvg;Entities in one client's interest set, averaged over the welcomed clients.
InterestSetMax
public uint InterestSetMax;The largest interest set of any client.
CachedEntities
public uint CachedEntities;Entity records this gateway caches: everything its clients' subscribed regions cover.
SubscribedRegions
public uint SubscribedRegions;Distinct regions subscribed across every worker link.
WorkerLinks
public uint WorkerLinks;Worker links held, and why (a comma-separated summary: region, foci, global, explicit, spawn, owned).
WorkerLinkReasons
public string WorkerLinkReasons;SpawnsPerSecond, DespawnsPerSecond
public float SpawnsPerSecond, DespawnsPerSecond;Entity spawns and despawns sent to clients over the interval, per second.
InterestEvalMsAvg, InterestEvalMsMax
public float InterestEvalMsAvg, InterestEvalMsMax;Time one interest evaluation takes, in milliseconds, over the interval.
InterestEvalsPerSecond
public float InterestEvalsPerSecond;Client interest evaluations run per second: welcomed clients x InterestEvalHz when the rotation is keeping up.
BytesPerClientAvg, BytesPerClientMax
public float BytesPerClientAvg, BytesPerClientMax;Bytes sent to one client per second, averaged over the welcomed clients, and the worst of them.
ExtensionErrors
public uint ExtensionErrors;Exceptions thrown by the game's gateway extension since this gateway started (a total, not a rate). Anything but zero means a policy call, a client event or posted work threw: the gateway carried on — a throwing Authorize denies rather than allows — but the game is not deciding what it thinks.
Ready
public bool Ready;Registered, connected to the control plane, and accepting clients.
Draining
public bool Draining;The gateway is taking itself out of service: refusing new clients and asking the ones it has to reconnect elsewhere.