Protocol
JoinState
How far a client's join has got.
generated from the sources
Enum in namespace
Nebula · Packages/com.1by3.nebula/Runtime/Protocol/Messages.cspublic enum JoinState : byteHow far a client's join has got. Reported by the gateway in JoinStatusMsg.
Members
| Name | Value | Description |
|---|---|---|
None | 0 | Not connected, or not welcomed yet. |
Starting | 1 | Welcomed, but there is nowhere to spawn yet: the mesh has no worker holding an active lease. With NebulaConfig.MinWorkers at 0 this is the normal first join after an idle period - a worker is booting and the gateway places the player as soon as it registers, with no reconnect. |
Joined | 2 | The player has a pawn on a worker. |