Nebula
Protocol

JoinState

How far a client's join has got.

generated from the sources
public enum JoinState : byte

How far a client's join has got. Reported by the gateway in JoinStatusMsg.

Members

NameValueDescription
None0Not connected, or not welcomed yet.
Starting1Welcomed, but there is nowhere to spawn yet: the mesh has no worker holding an active lease. With NebulaConfig.MinWorkers at 0 this is the normal first join after an idle period - a worker is booting and the gateway places the player as soon as it registers, with no reconnect.
Joined2The player has a pawn on a worker.

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