Nebula
Control plane

MeshSettings

Mesh-wide settings Nebula itself writes, in the same key/value channel the game uses (IControlPlane.Settings).

generated from the sources
public static class MeshSettings

Mesh-wide settings Nebula itself writes, in the same key/value channel the game uses (IControlPlane.Settings). The nebula. prefix is reserved for them.

Fields

BootSeconds

public const string BootSeconds = "nebula.bootSeconds";

Roughly how long this mesh's worker host takes to boot a worker, in seconds (IWorkerHost.TypicalBootSeconds). Seeded by the orchestrator; read by the gateway, which passes it to a client it is holding in JoinState.Starting so the game can say how long.

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