Control plane
MeshSettings
Mesh-wide settings Nebula itself writes, in the same key/value channel the game uses (IControlPlane.Settings).
generated from the sources
Static class in namespace
Nebula · Packages/com.1by3.nebula/Runtime/ControlPlane/IControlPlane.cspublic static class MeshSettingsMesh-wide settings Nebula itself writes, in the same key/value channel the game uses (IControlPlane.Settings). The nebula. prefix is reserved for them.
Fields
BootSeconds
public const string BootSeconds = "nebula.bootSeconds";Roughly how long this mesh's worker host takes to boot a worker, in seconds (IWorkerHost.TypicalBootSeconds). Seeded by the orchestrator; read by the gateway, which passes it to a client it is holding in JoinState.Starting so the game can say how long.