Nebula
World partition

ChunkStateResult

The result of one change, passed to the callback of a ChunkStateService call.

generated from the sources
public readonly struct ChunkStateResult

The result of one change, passed to the callback of a ChunkStateService call.

Fields

Outcome

public readonly ChunkStateOutcome Outcome;

What became of the change.

HasState

public readonly bool HasState;

The object has an entry: after an applied change, the entry now; after a conflict or a refused change, the entry the worker found. False means untouched (or unknown, for ChunkStateOutcome.TimedOut and ChunkStateOutcome.Unavailable).

State

public readonly ObjectState State;

The entry, when HasState is true.

Properties

Succeeded

public bool Succeeded { get; }

Whether the change was applied.

Methods

ToString

public override string ToString();

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