Nebula
World partition

WorldCell

Marks the root of a cell scene with its grid coordinate.

generated from the sources
Class in namespace Nebula.World · Packages/com.1by3.nebula/World/WorldCell.cs
[DisallowMultipleComponent]
public sealed class WorldCell : MonoBehaviour

Marks the root of a cell scene with its grid coordinate. Optional at runtime (the streamer moves every root object of a cell scene, whether or not it carries this), but the editor tooling puts one on each cell it creates so the scene knows which cell it is and can draw its bounds.

Fields

Coord

public Vector3Int Coord;

CellSize

public Vector3 CellSize = new Vector3(256f, 256f, 256f);

Copied from the world definition when the cell was created; only used for the editor gizmo.

On this page