World partition
IWorldAnchor
Something the streamer keeps cells loaded around.
generated from the sources
Interface in namespace
Nebula.World · Packages/com.1by3.nebula/World/WorldStreamer.cspublic interface IWorldAnchorSomething the streamer keeps cells loaded around.
Methods
TryGetAnchor
bool TryGetAnchor(out Vector3 framePosition, out int radiusCells);Current frame position and load radius in cells; false when the anchor has nothing to say (no pawn yet).
IChunkGridGeometry
The shape of a hosted chunk grid (docs/container-tree.md D22): which cell a point of the host belongs to, each cell's box, which cells surround a cell, and what id each cell's container gets.
NebulaChunkedWorld
The whole server and client side of an unbounded chunked world, wired from configuration alone (NebulaConfig.ChunkedWorld plus a NebulaConfig.RuntimeWorld).