Nebula
World partition

WorldAnchor

Anchor component: keeps the cells around this transform loaded.

generated from the sources
Class in namespace Nebula.World · Packages/com.1by3.nebula/World/WorldStreamer.cs
public sealed class WorldAnchor : MonoBehaviour, IWorldAnchor

Anchor component: keeps the cells around this transform loaded. Put it on the player or the camera.

Fields

RadiusCells

public int RadiusCells = 1;

Cells around this object to keep loaded (1 = the 3x3x3 block).

Primary

public bool Primary;

The floating origin follows this anchor.

Methods

TryGetAnchor

public bool TryGetAnchor(out Vector3 framePosition, out int radiusCells);

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