ProtocolDespawnPlayerMsgCopy MarkdownOpengenerated from the sourcesStruct in namespace Nebula · Packages/com.1by3.nebula/Runtime/Protocol/Messages.cs public struct DespawnPlayerMsg Fields ClientId public uint ClientId; Methods Write public void Write(NetworkWriter w); Read public static DespawnPlayerMsg Read(NetworkReader r);ContainerOwnershipMsgEntityDespawnMsg