Protocol
JoinStatusMsg
Gateway -> client: the join's state and, while JoinState.Starting, a rough wait in seconds (0 = unknown) and why.
generated from the sources
Struct in namespace
Nebula · Packages/com.1by3.nebula/Runtime/Protocol/Messages.cspublic struct JoinStatusMsgGateway -> client: the join's state and, while JoinState.Starting, a rough wait in seconds (0 = unknown) and why.
Fields
State
public JoinState State;EstimatedSeconds
public ushort EstimatedSeconds;Roughly how long the client should expect to wait, in seconds; 0 when nobody can say.
Reason
public JoinHoldReason Reason;Why the join is held, while JoinState.Starting.
Methods
Write
public void Write(NetworkWriter w);Read
public static JoinStatusMsg Read(NetworkReader r);