Nebula
Protocol

JoinStatusMsg

Gateway -> client: the join's state and, while JoinState.Starting, a rough wait in seconds (0 = unknown) and why.

generated from the sources
public struct JoinStatusMsg

Gateway -> client: the join's state and, while JoinState.Starting, a rough wait in seconds (0 = unknown) and why.

Fields

State

public JoinState State;

EstimatedSeconds

public ushort EstimatedSeconds;

Roughly how long the client should expect to wait, in seconds; 0 when nobody can say.

Reason

public JoinHoldReason Reason;

Why the join is held, while JoinState.Starting.

Methods

Write

public void Write(NetworkWriter w);

Read

public static JoinStatusMsg Read(NetworkReader r);

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