Nebula
Protocol

SpawnPlayerMsg

Gateway -> worker: a client wants a pawn.

generated from the sources
public struct SpawnPlayerMsg

Gateway -> worker: a client wants a pawn. Doubles as the claim of a session by a gateway: a worker that already holds a pawn for ClientId re-announces it to the sender and, when Generation is newer than the one it knew, routes the session through the sender from now on (PlayerSessions).

Fields

ClientId

public ulong ClientId;

The mesh-wide session id (WelcomeMsg.ClientId).

Container

public ContainerRef Container;

The container the gateway picked for the pawn (baked or runtime).

Name

public string Name;

IsBot

public bool IsBot;

Identity

public string Identity;

The player's PlayerIdentity, as the gateway established it from the client's token.

Generation

public ulong Generation;

The session's connection generation: increases every time a client (re)claims the session. A worker ignores a claim or a despawn carrying an older generation than the one it holds, which fences a gateway that lost the client from undoing what the gateway that gained it did.

Claims

public IReadOnlyDictionary<string, string> Claims;

The claims of the player's verified sign-in token that the mesh forwards (NebulaConfig.ForwardedClaims), or null for none (an anonymous player, or nothing configured). Taken from the token presented on this connection, so a reconnection carries the claims as they are now. Protocol 22, trailing.

Methods

Write

public void Write(NetworkWriter w);

Read

public static SpawnPlayerMsg Read(NetworkReader r);

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