Nebula
Protocol

SessionReplacedMsg

Gateway -> client: the player this client signed in as connected again elsewhere, and that newer connection now holds the session and the pawn (NebulaConfig.SingleSessionPerPlayer).

generated from the sources
public struct SessionReplacedMsg

Gateway -> client: the player this client signed in as connected again elsewhere, and that newer connection now holds the session and the pawn (NebulaConfig.SingleSessionPerPlayer). The gateway closes the link right after sending it. The client keeps its identity but must not reconnect by itself, or the two connections would take the player from each other in turn; Reason is fit to show the player.

Fields

Reason

public string Reason;

Methods

Write

public void Write(NetworkWriter w);

Read

public static SessionReplacedMsg Read(NetworkReader r);

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