Protocol
GoodbyeMsg
Client -> gateway: the player is leaving for good (MsgId.Goodbye, protocol 23).
generated from the sources
Struct in namespace
Nebula · Packages/com.1by3.nebula/Runtime/Protocol/Messages.cspublic struct GoodbyeMsgClient -> gateway: the player is leaving for good (MsgId.Goodbye, protocol 23). No body. The gateway ends the session at once, without the reclaim grace, and closes the link; that close is how the client knows the goodbye arrived.
Methods
Write
public void Write(NetworkWriter w);Read
public static GoodbyeMsg Read(NetworkReader r);