Nebula
Protocol

GoodbyeMsg

Client -> gateway: the player is leaving for good (MsgId.Goodbye, protocol 23).

generated from the sources
public struct GoodbyeMsg

Client -> gateway: the player is leaving for good (MsgId.Goodbye, protocol 23). No body. The gateway ends the session at once, without the reclaim grace, and closes the link; that close is how the client knows the goodbye arrived.

Methods

Write

public void Write(NetworkWriter w);

Read

public static GoodbyeMsg Read(NetworkReader r);

On this page