Nebula
Protocol

OwnerStateMsg

Authoritative post-simulation state of a predicted entity, for its owner's reconciliation.

generated from the sources
public struct OwnerStateMsg

Authoritative post-simulation state of a predicted entity, for its owner's reconciliation. Sent every tick, whether or not the owner's input for that tick had arrived, so the owner always has something to reconcile against and learns how early its inputs are landing (InputLead).

Fields

NetId

public ulong NetId;

Epoch

public uint Epoch;

Tick

public uint Tick;

The tick this state is the result of.

LastInputTick

public uint LastInputTick;

Tick of the newest real (not repeated) input the worker has simulated.

InputLead

public sbyte InputLead;

Worst (smallest) lead of the owner's inputs since the previous report: frame tick minus the worker's tick when the frame arrived. Inputs need a lead of at least 1 to be simulated; NoInputLead when nothing arrived.

OwnerClientId

public uint OwnerClientId;

State

public byte[] State;

NoInputLead

public const sbyte NoInputLead = sbyte.MinValue;

Methods

Write

public void Write(NetworkWriter w);

Read

public static OwnerStateMsg Read(NetworkReader r);

On this page